#include "GameGlobals.h"

GameGlobals* Inst = NULL;

GameGlobals* GameGlobals::Instance()
{
	if (Inst == NULL)
		Inst = new GameGlobals;
	return Inst;
}

GameGlobals::GameGlobals(void)
{
}

GameGlobals::~GameGlobals(void)
{
}
